I have been working solo or in a team to develop multiple projects in unity, and I am familiar with different systems in the engine, and I had programming experiences on:
- Enemy AI
- UI and event system
- Particle system
- Animation Controller
- Unity Networking (5.0)
- Unity Audio, and Wwise implementation and control
Projects developed in Unity
I created a lot particles for the project Space Berserkrs using the Unity Shuriken system with custom mesh and textures.
Creating particle is really a interesting process. it all start with researching the need of user feedbacks, in order to come up a concept for the final particle. When I start making a particle, I make custom texture for the particles, then using the system and some custom code to achieve the final effect.
Start learning and using Unreal Engine for a level design course. Creating differents events and blueprint to create a single player game experience.
After I work on Coni Leaves, I learned a lot more about this engine, I learned how to program enemy AI and construction script using visual scripting.